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  My home - your home - Gameplay changes - Mods and plugins for TES V: Skyrim. My home - your home - Gameplay changes - Mods and plugins for TES V: Skyrim Mod Skyrim satellites my home is yours

Version:1.21
Transfer:russian

Description:
  Each companion in the Skyrim SE game can now have his own house, as well as a quick trip to any of the companion houses. Any place can become a home, from standard GG houses to any mod house. Dismissed partners will return to their homes, there they will go about their business, will be full-fledged owners. There is support for companions from other third-party mods.

Update: 1.21 (SE)
  - The mod is adapted for the Skyrim SE game, based on the original mod version 1.21, which was originally before any alterations by other authors, only the necessary and necessary functionality remained in the mod, there are no settings, there are no MSM menus, it’s simple and accessible, only dialogs and not more.

More about features:
  - In the dialogue with partners, the phrase "Let's talk about the place of residence."
  - Take the companion to the house where you want him to live and say “Now this is your house”, he will return there if he is fired.
  - When you talk with your current companion, there will be a new dialogue “Let's talk about the house”, the choice will register the NPC in this mod and assign an invisible marker to it.
- All you have to do is bring the companion to where you want him to stay and tell him that "This place is your new home."
  - The marker will be moved to its current position, the companion in this house will interact with objects and do business.
  - When you dismiss the companion, he will return to his former habitat.
  - We can say that he forgot about this house and relocated to another house.
  - The hired companions will be added to the "Companions Book", this book will automatically add companions to the player after installing the mod.
  - The options "Protect" and "Sleep" are performed from 10 pm to 6 am. Companions will guard the outside area of \u200b\u200bthe home, they will automatically receive and use the torch, which will be removed when the watch ends.
  - The option "Work", between 9 am and 5 pm, NPCs will interact with any furniture in this area.
  “You can designate houses for your Dwemer, pets from Dragonborn DLC, but upon dismissal, they will return to their original places.”
  - If you want to settle Serana, then finish all the quests associated with her, and then you can only designate her house.
  - Support for up to 250 partners.
  - Companions will roam around the house, eat, sleep, use furniture and tools.

Compatibility:
  - Compatible with all gaming companions and from mods.
  - AFT and EFF
  - All Huscarls
  - All mercenaries
  - All orc companions in fortresses
  - Cicero
  - Serana (attention, it is strongly recommended that you finish all activities related to the Dawnguard quests before appointing Serana to her new home).

Note for those who use the AFT mod:
  - AFT has the function "Stay here", my mod cancels this order, and the companion will return to the appointed house, and not hang out in the current position.
  - After the dismissal, it may happen that the partners can not be re-hired, appoint a new home before dismissing.
  - In the case of dismissal of companions, when they do not leave, load the previously saved game and dismiss all your companions before activating this mod.
  - It may happen that your companion will go towards the original house, before this mod replaces scripts, companions should turn around after a while and go to the house that you assigned to him.

Note for those who use the EFF mod:
  - EFF has the function "residence", which works similarly to the function from this mod MHYH.
- The Sandbox system in houses from the MHYH mod overlaps the sandbox system from EFF, but not immediately. If you assign a place of residence and a house in different places, your followers can stay for a while in a certain place, and then go to the appointed house.

Important for updates and corrections:
  - If you do not see a new dialog, save and download the game again, this will fix the error.
  - When updating the mod, all your partners that you have will be registered in the book of account.
  - If this does not happen, then open the console and enter "stopquest 0x000D62" this will stop the script, then "startquest 0x000D62", run the script again.
  - Type "help vvv" to find out which companion x has been added.
  - Please note, if you restart the quest, all partners will lose their homes.
  - If you want to settle Serana in your house, first complete all the quests that relate to Serana and the quest for Souls, and then use the dialogue for settlement or first delete the mod before completing the quest, and then reinstall again.

Requirements:
  - Skyrim SE 1.1.47.0.8 and higher

Installation:(can be done manually or via NMM manager)
  Place the Data folder from the archive into the game folder (Data is not inside the Data, but on top), confirm the merging of folders and files and activate.

Now each satellite can have its own home.

All satellites can live in one house and the plugin works with all satellites.

In the dialogue with partners, the phrase “Let's talk about the place of residence” will appear. Take him to the house where he should live and say, “Now this is your house.” Choosing will register an NPC in this house and assign an invisible marker to it. He will return there if you part with him. We can say that he would forget about this house and relocate to another house. The “registered” companions will be added to the “Companion Book”. Companions will roam around the house, eat, sleep, use furniture and become new homeowners.

The possibility of calling satellites for breakfast or dinner and other teams.

Support for 250 partners.

To avoid problems, do additional dialogs after completing quests with companions. (Serana, Illia, Freya, etc.)

A more detailed story about fashion in the video review.

Requirements:   Game Version 1.9.32.0.8, SKSE 1.07, SkyUI

Installation Standard.


Posted by Volek
  Sceeph Localizer
  Russian language
  Fashion size 67.9Kb
  Original nexusmods.com/skyrim/mods/62040
  ENT Yes
  Under no circumstances
  Date Added / Updated 07/08/2016 at 15:36
  Download

Description:
Each companion can now have their own house, as well as a quick trip to any of the companion houses. Any place can become a home, from standard GG houses to any mod house. Dismissed partners will return to their homes, there they will go about their business, will be full-fledged owners. There is support for companions from other third-party mods.

Update: 2.1
  - Added MSM menu with options (read below options in the MSM menu)

Update: 2.0
  - Well, finally, this mod is being revived, another author has taken up the matter, or rather he did a complete overhaul and reconstruction of the mod from scratch, but the original mod is still taken as the basis, the name is not changed, only all the insides are redone, why is the other author, but because the author of Volek of the original mod has long abandoned the mod and will not update it anymore, all updates will now be smashly by the author
  - Now it is required by the prerequisite SKSE 1.06.16 or 1.07.01 and higher, respectively, the game version 1.9.32.0.8 is needed
  - Now all 250 partners that will be resettled by you can guard / sleep / work
  - Over 4500 script variables have been processed, 230 extra script variables have been removed
  - Completely reworked the entire translation of the mod (I already did this myself)
  - Plans for the future, add an MSM menu with lists of partners that are processed by the mod, teleport partners to you, add access to the inventory of partners, and so on

More about features:
  - Optionally, you can resettle companions in hotel rooms, the phrase "And my companion also needs a room" will be added
  - In the dialogue with partners, the phrase "Let's talk about the place of residence"
  - Take him to the house where you want him to live and say "Now this is your house", he will return there if he is fired

  - When you talk with your current companion, there will be a new dialogue “Let's talk about the house”, the choice will register the NPC in this mod and assign an invisible marker to it
  - All you have to do is bring the companion to where you want him to stay and tell him that "This place is your new home"
  - The marker will be moved to its current position, the companion in this house will interact with objects and do business
  - When you fire a companion, he will return to his former habitat
  - You can say that he forgot about this house and move to another house
  - The hired companions will be added to the "Companions Book", this book will make auto-adding companions to the player after installing the mod
- The options "Protect" and "Sleep" are performed from 10 pm to 6 am. Companions will guard the outside area of \u200b\u200bthe home, they will automatically receive and use the torch, which will be removed when the duty ends
  - The option "Work", between 9 am and 5 pm, NPCs will interact with any furniture in this area
  - In v1.2 and higher, you can assign homes to your Dwemer, pets from Dragonborn DLC
  - If you want to settle Serana, then finish all the quests associated with her, and then only you can designate her house
  - Support for up to 250 partners
  - Companions will roam around the house, eat, sleep, use furniture and tools

Options in the MSM menu:
  - "Move to me" option - you can move the NPC to your location
  - Option "Move me to" - you can move to the selected place
  - Option "Forget about security / sleep / work" - you can free the NPC from these actions
  - Option "Evict" - you can evict the NPC from the designated place of registration
  - Option "Open inventory" - you can inspect the inventory of the selected NPC

Compatibility:
  - Compatible with all gaming companions and added from mods
  - UFO, AFT, EFF
  - All Huscarls
  - All mercenaries
  - All orc companions in fortresses
  - Cicero
  - Serana (attention, it is strongly recommended that you finish all activities related to Dawnguard quests before appointing Serana to her new home)

Note for those who use the UFO mod:
  - In the case of dismissal of companions, when they do not leave, download the previously saved game and dismiss all your companions before activating this mod
  - It may happen that your companion will go towards the original house, before this mod replaces UFO scripts, companions should turn around after a while and go to the house that you assigned to him
  - If you use the UFO mod, then in the order of loading in the launcher, the UFO should be lower than this mod

Important for updates and corrections:
  - If a new dialogue does not appear, save and download the game again, this will fix the error
  - When updating the mod, all your partners that you have will be registered in the book of accounting
  - If this did not happen, then open the console and enter "stopquest 0x000D62" this will stop the script, then "startquest 0x000D62", run the script again
  - Enter "help vvv" to find out which companion x is added
  - Please note, if you restart the quest, all partners will lose their homes
- If you have a Dawnguard DLC and you want to settle Serana in your house, then first complete all the quests that relate to Serana and the Soul search quest, and then use the dialogue to settle or delete the mod first before completing the quest, and after completing, install anew
  - As of v2.0, you can appoint Dwemer automaton and pets from Dragonborn DLC to stay in your house

When upgrading from 2.0 to 2.1:
  - Just install over with file replacement

When upgrading from the old version 1.21 to version 2.1:
  - If you used a very old version of mod 1.2 and you have open pex. Files, then you need to do the following:
  0. Tell the partners “Forget about this house” and they will return to their homes, retire to another location so that there are no companions that you were assigned to live nearby
  1. Save to the empty save slot, exit the game, delete the following files:
  vvvMarkHome.pex, vvvMarkHomeForget.pex, vvvMarkHomeGoHome.pex, vvvMarkHomeGuard.pex, vvvMarkHomeGuardTorch.pex, vvvMarkHomeInit.pexpexvvvmevmevmevpevmevmevmevpevmevestvmevmevp
  2. Install the new version 2.1
  3. If you had version 1.21, then you have such pex files. no, because since version 1.21 the mod has been in 2 bsa files. and esp., so you just need to save to the empty save slot, exit the game, update the mod with file replacement

Requirements:
  - Game version 1.9.32.0.8 and higher
  - SKSE 1.06.16 or 1.07.01 and higher
  - SkyUI 4.1 and higher
  - Dragonborn DLC optional

Installation: (only manually, through the NMM manager the archive will not be installed)
  - There are 2 modules in the archive
  1. "Main mod" - this module is required to install
  2. Optional "Settlement of NPCs in taverns" - I left this module from the previous version 1.21, just in case, because the new author who made version 2.x did not make this optional module, it may not work, but still just in case
  Place the Data folder from the archive into the game folder (not Data inside Data, but on top), confirm the merging of folders and files and activate in the launcher
  Optionally, for the resettlement of partners in any hotels (in rooms), install the module "Settlement NPC in taverns"

You can assign a common house for everyone (base), or a separate house for everyone (through the dialogue menu This place is your new house).

You can make your home any place in the interiors or on the street that you like.

The fired satellite will go to the place designated by the house. There he goes about his business - eating, sleeping, using tools, using furniture (if all such things are nearby and do not belong to other NPCs)

Compatible with UFO mods, Amazing Follower Tweaks, Big Dialogue Overhaul, Fix Target Stats

Compatible with Dawnguard and most mods with companions.

Since the mod is still in development, its incorrect operation is possible!

Details:

To assign a satellite to a house, talk to him using the item Let's talk about the house. If the item does not appear, save, restart the game and everything will fix (bug version 1.7.7, alas)

After that, select This place is your new home in the menu that opens, if there is only one satellite. If you have NOT one satellite and you want the house to be one at all, select the phrase about the new base, and then - This applies to everyone.

Now you can make a quick trip directly to your home from anywhere through the phrase in the menu - We are going home.

To reassign a house to a satellite, first select the phrase Forget about that place ... And only then assign a new house. To reassign a base for all satellites, alas, you will have to talk to everyone and order them to forget about that place.

From version 1.1, all satellites are recorded in the tenants book, which will automatically be added to you when you enter the game.

The new sleep and guard options concern the time between 10 pm and 6 am. The new work option is valid between 9 a.m. and 5 p.m. This is done to establish the normal behavior of the companions living in the house.

Added support for Dragonbo (requires SKSE), which allows you to assign a home to auto-satellites from this DLC

Known bugs:

Dialog about the base appears even if there is only one satellite

You cannot send a partner home without being fired

The mod is not compatible with some satellites

PROBLEM with Dawnguard: In the laboratory of Valerika Serana, he stops following you in the story while you are looking for everything you need to open the portal. If she has a house assigned to you, she will go there and it is impossible to stop her. The only way out is to disable the mod at the moment of passing this place.

In some places, fired satellites do not use stairs (some kind of bug with behavior or hints). It is not known why this is happening.

Companions may ignore new teams.

When using Quick Return, you can see two loading screens - just because a teleport to the interior is impossible, so it happens in two stages.

Satellites assigned to guard a place do not always respond to a threat if they are not directly attacked.

UFO users

If the fired satellites do not want to follow when you are hiring again, roll back to the save game before installing MHYH, fire all the satellites and then install this mod.

It may happen that the satellites go to their usual house, which they have by default, after dismissal. This is a temporary bug, they should then go to the house that you appointed.

 


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